Game guide · YOUDIYOU
Play Netwalk with the rules at hand
Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Bring this focus to a round
Use the controls beside the game rather than guessing the rules. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
Understand the aim
Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.
Work through the instructions
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Your inputs
Take a moment to check the current turn. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Start a new round when you are ready to try again.
See the idea in action
Begin with the basic rule, then follow the result of your action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
Check this before moving on
Use the controls beside the game rather than guessing the rules. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.
If you are unsure
On this page, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. You can start a new round from the game controls.
On this page, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. A new round resets the current game.
During a round, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The worked example offers another way to follow the rule.
When I start, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Scores here do not represent cash or prizes.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. No download or player account is required.
During a round, why are some tiles green?
They have a chain of matching cable ends to the central server. Use the labelled controls for your next action.
During a round, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. No download or player account is required.
For this game, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Scores here do not represent cash or prizes.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.