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A practical guide to FreeCell

One thing to notice as you play

For a calm first round, focus on one decision. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.

Your objective

Build four suit foundations from ace to king. Check the relevant controls before continuing. Keep the active rule in mind.

The playing sequence

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How your actions work

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Look at the complete hand before deciding.

An example before you play

With two empty cells and no spare empty column, a group of at most three cards can move together. The same rule applies on a phone and on a computer.

Where a round can go wrong

For a calm first round, focus on one decision. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Questions about this game

What is the aim?

Build four suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Take the next action only when the current step is clear.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Work at your own pace. Return to the explanation when a decision is unclear.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

What completes a round?

Build four suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Take a moment to read the table. Use another round to revisit a decision.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. Take the next action only when the current step is clear.

What completes a round?

Build four suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.