Game guide · YOUDIYOU
Pure Sequence Practice: instructions and practice
Before making a move, check the cards in view. Identify same-suit consecutive cards without substituting jokers. Return to the explanation when a decision is unclear. Use the rule sheet as a reference. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Bring this focus to a round
Treat this as a chance to practise one rule. A wild-rank card can be natural in a pure sequence; a printed joker cannot. Use another round to revisit a decision.
What you are aiming for
Identify same-suit consecutive cards without substituting jokers. Check the relevant controls before continuing. Use the rule sheet as a reference.
The order of play
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- A wild-rank card can be natural in a pure sequence; a printed joker cannot.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Keyboard and screen controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Work at your own pace.
Follow the example
Example hand: 8♥ 8♣ 10♥ 9♥ J♥. Wild rank 7. The cards do not form a consecutive same-suit run without substitutions. Check the relevant controls before continuing.
Where a round can go wrong
Work at your own pace. Do not call a group pure merely because its ranks look close. Use another round to revisit a decision.
Further help with the game
What is the aim?
Identify same-suit consecutive cards without substituting jokers. Use the rule sheet as a reference. Take the next action only when the current step is clear.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Look at the complete hand before deciding. Check the relevant controls before continuing.
What should I check before a move?
Do not call a group pure merely because its ranks look close. Before making a move, check the cards in view. Use another round to revisit a decision.
Can you give an example?
With 4 wild, 3♥ 4♥ 5♥ is still pure because 4♥ is used naturally. A clear plan starts with the current position. Use another round to revisit a decision.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Begin with the objective. Take the next action only when the current step is clear.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Keep the active rule in mind. Check the relevant controls before continuing.
Are the answers checked against the rules?
A wild-rank card can be natural in a pure sequence; a printed joker cannot. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Work at your own pace. Check the relevant controls before continuing.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Keep the active rule in mind. Use another round to revisit a decision.